This collection was born after my desire to see how much emotional intensity and conceptual meaning can be incorporated in a 32x32 pixels visual grid. It can be evoking a landscape, suggesting a philosophical concept, expressing a strong emotion. By definition, a 32x32 pixels grid has a very finite number of possibilities, however the chromatic elements enlarge the field of possibilities to a vast universe. Exploring said universe is the goal of this collection. Includes references to my painting collections.
This sunset is a homage to the chromatic choices and essentialist shapes of Dutch painter Pieter Cornelis Mondrian.
I have been producing digital art since I moved to New York in 2011. Most if it takes the form of *pixelated minimalism*, an esthetic that reconnects me to my childhood, when I coded my first videogame on a Commodore C64 and creating sprites. There is so much imagination in the magic that a few pixels can evoke. This is why I created PixelPortalz, a company that promotes artistic endeavors expressed with digital minimalism. I hope to show that there is depth and reflecion in digital minimalism.
I have also created pixelated worlds above the sky and under the ground, which gave rise to my to indie videogame projects:
- SpaceEars (currently available on Android and iOS, a scifi roguelite game based on pitch recognition).
- Earthcore VR (currently in production, running in SteamVR, a roguelike VR game based on purely vertical VR platforming, no controls, fully roomscale).
This is a selection of artwork I have while imagining the game world in which SpaceEars is set. It is a universe of bizarre aliens and grotesque and comedic technology. The collection features different spaceships: the challenge is evoke nature, emotion and technology with just a very few pixels.
This was the first icon, as originally designed fin 2019 when SpaceEars was published.